﻿using Common;

namespace TeamIce
{
    public class Catcher
    {
        public Player Player;
        public Vector CatchPos;
        public int CatchSteps;

        public Catcher(Player player, Vector pos, int steps)
        {
            Player = player;
            CatchPos = pos;
            CatchSteps = steps;
        }

        public void ActionGo()
        {
            if (Player != null)
                Player.ActionGo(CatchPos);
        }
    }
}
